Abstract:
The annual gathering in Berlin for transmediale - Germany’s marathon of art, technology, culture, offering to 20,000 visitors per year a rich program of exhibitions, conferences, screenings, performances and culture hacks has become an essential fixture in the calendar of the international community of media art professionals, artists, activists and students.
Elwira Wojtunik, Popesz Csaba Láng CE/8
The revolution is over. Discontinuity. Report from Transmediale and CTM 2014.
Elwira Wojtunik, Popesz Csaba Láng CE/8
3. The revolution is over. Discontinuity. Report from Transmediale and CTM 2014.
The revolution is over. Discontinuity. Report from Transmediale and CTM 2014./E. Wojtunik, P. Csaba Láng. CyberEmpathy: Visual Communication and New Media in Art, Science, Humanities, Design and Technology. ISSUE 7/2013. ISSN 2299-906X. Kokazone.
Mode of access: Internet via World Wide Web.
Haus der Kulturen der Welt (HKW) during the transmediale
CyberEmpathy ISSUE 8 / 2014: The Discreet Charm of Augmented Reality
The revolution is over. Discontinuity.
Report from Transmediale and CTM 2014.
This year 27th edition entitled “Afterglow” referred to the different colors which often light up the sky following the sunset and deal with the afterglow phenomena on various layers, mostly by playing with dichotomies of our daily lives in post-digital conditions. The title also refers to the advent of waste and the post-digital question of how to account for the large amount of electronics we consume on a daily basis. The message that is supposed to convey is that many of the effects of digitization fade away in the longer term, while others were more illusion than reality right from the start.
The program focused on diagnostic from perspectives of art, science and popular culture of the current status of post-digital culture, which drowns in masses of data and mountains of used electronic hardware and seems to turn from treasure into trash and the conclusion that what seems to remain from the digital revolution is a paradoxical nostalgia for the futuristic high-tech it once promised us.
The conference, as usual, was a central part of the program questioning the implications of the term post-digital, exploring the relationships between art and politics and between man and machine, examining darker sides of our modern digital world, as revelations of Edward Snowden, the former US secret service employee, which showed among other things that the NSA has spied on citizens. It featured conversational keynotes taking place between people such as Laura Poitras - the filmmaker, whose direct engagement with Edward Snowden has led to the revelations appearing in Der Spiegel, The New York Times, and The Guardian, Trevor Paglen - artist whose meticulous tracking and recording of secret military sites and hardware has come to blur the lines between science, art, and journalism, Jakob Appelbaum - the security researcher and hacker. Talks in three streams were focused on the materiality of the digital from a geopolitical and geophysical perspective, on the strategic infrastructure of the digital and the backdoors behind the glossy surface of connectivity, the body of the digital, and its implication on identity, sexuality and pleasure as a way to reflect on politics and culture. The topic of controlling and spying data was present from the first step when entering the Haus der Kulturen der Welt receiving a message on the smartphone welcoming to the new NSA partner network.
Under the Skin: Revealing Invisible Data Conference with Pinar Yordas, Salvatore Iaconesi, Rudiger Trojok
The main lobby space of the HKW was filled up with yellow survey tripods typically used by urban planners when developing infrastructure projects, which was significant part of the work Critical Infrastructure by Jamie Allen and David Gauthier. Visitors could look through the viewfinders to see visualizations of data sets, ranging from how many Facebook "Likes" had been registered on the venue's wifi network to information harvested from the internet, such as the percentage of the global electric consumption. Critical Infrastructure was a comment on the increasing surveillance of our daily online lives by major corporations who mine this data to sell to advertisers for commercial profit.
Corporatisation of the data, technology and the hyper-visual nature of contemporary culture was also the main aspect of visual identity of the festival - power of branding - all layout images across the website, festival passes, and even a video trailer were taken from user-generated platforms like Flickr or the stock photography catalogs and headline text was printed in Roboto, the google glasses (free) campaign font, and the modified question: “How do you feel today?” and “Feel Healthy, Feel Fit” indicated the dichotomies – big data center vs. the spa; technology vs. the body.
Transmediale 2014 magazine’s layouts
Transmediale 2014 magazine’s layouts Beside the Critical Infrastructure installation and partner exhibitions, the curators of this year's edition decided to try out something else than the curated show in the context of the festival, a living entity in reaction to the festival thematic rather than a predefined collection of the curators best picks in relation to the theme. That’s why one of the main Transmediale projects brought together 70 computer hackers to stage an instant Art Hack Day exhibition within the space of just 48 hours. The project, collaborative in nature, was dedicated to cracking open the process of art-making, with special reverence toward open-source technologies and expressed a belief in “ non-utilitarian beauty through technology and its ability to affect social change for public good” quoting the guidelines. In fact, it resembled a DIY, garage-style party instead of a highbrow exhibition space. Most of the installations were made with e-waste that the artists had made considerable efforts to collect. Nigerian dumps provided material for “Data retention – the resurrection” (by Bengt Sjölén & Nicklas Marelius), in which flashes from the web cache of a found hard disk are presented on a screen, as well as for the installation “Back to sender” which showed electronic waste originating from Europe collected by Dani Ploeger & Jelili Atiku in Lagos and then returned to Europe again. The latter work was completed with a processional performance where the artist’s body became a warehouse for the e-waste and integrating the surrounding space and the interaction with the audience.
Data retention – the resurrection, by Bengt Sjölén & Nicklas Marelius
Afamako performance by Jelili Atiku
Some of the works raised feelings of melancholy and sentiments of passed devices, as "Field Sweeper, Inc." by Sabrina Basten and Audrey Samson which developed a suit that detects and makes audible electro-magnetic fields. As the description indicated ”Through mountains of electronic waste, the field sweeper suit enables the scavenger to find the last bit of surviving electronics, listening for the last peeps of these devices."
"Field Sweeper, Inc." by Sabrina Basten and Audrey Samson
Main characters of the satiric short film ‘Jobless Avatars’ by Saso Sedlacek play unemployed avatars which speak honestly various truths about themselves at job interviews, such “I’m lazy”, “I can’t take shit from anyone” or “I had alcoholic and drug problems”. That shows the reality behind searching for a job and that the applications are a sort of lying interfaces. People are just like technology replaceable. People get replaced with youngsters and technology gets replaced with a new versions and new technological paradigms.
‘Jobless Avatars (The real curriculum)’ by Saso Sedlacek
The ‘Urban Mine’ installation prepared by Yuko Mohri, who made a kind of vertical structure indicating out lives and the energy that we consume rooted deep down in the mines of recycled junk. Quote of the description “We’re living illuminated by the glow of the trash from previous times” is an accurate summary of the AHD projects presentation.
‘Urban Mine’ by Yuko Mohri
During the weekend transmediale visitors had an opportunity to experience 3 special audiovisual performances organized in cooperation with CTM - formerly Club Transmediale, conceived as a one-off special program for Transmediale festival, now it’s one of the most important international festivals both for state-of-the-art electronic and experimental music and for the manifold artistic activities that unfold in the context of sound and club culture.
Actual Reality by Lucky Dragons
The audiovisual live shows: Luftbobler by Dinos Chapman, Actual Reality by Lucky Dragons and Lumiére by Robert Henke at the HKW auditorium meant to display post-digital sensitivity to inter-media performance, which speaks to both CTM Dis Continuity and Transmediale Afterglow themes. But that was just a drop in the sea from the CTM program which was full of outstanding performances and DJ sets at the HAU1&2 and the top clubs of Berlin, Berghain and Stattbad.
The 15th CTM edition focused on exploration and map fragments of an alternative or neglected history of electronic and experimental music. The curators dedicated Generation Z: ReNoise exhibition to Russian Pioneers and Sound Art presenting rare, original early sound equipment and the fate of researchers, sound experimentalists and inventors.
There was a unique occasion to listen the music created live by such great names like Charles Cohen - pioneer of live performance using analogue modular synthesizers, Rabih Beaini aka Morphosis - Lebanese-born producer and DJ known for his grainy, imaginative, analog techno (!), Moritz von Oswald Trio playing with the legendary Afrobeat drummer Tony Allen, the inventor of Afrobeat and described by Brian Eno as “perhaps the greatest drummer who ever lived” or a series of performances dedicated to the one of Europe’s foremost institutions of electronic music experimentation (the GRM, The Institute of Sonology in The Hague, Netherland and EMS Stockholm celebrating its 50th anniversary in 2014).
CTM’s schedule was also full of workshops such as series of ∏-node platform exploring the narrative, participative and imaginary possibilities of radio using of both historic and new digital technologies or MusicMakers Hacklab - a 6-day open, collaborative environment in which participants learnt about new technologies and got their hands on making their own musical inventions completed with the showcase of the ready projects.
MusicMakers Hacklab workspace
We asked the American audiovisual artist and technologist, Peter Kirn - who led the MusicMakers Hacklab - few questions about the idea and the results of the meetings.
CyberEmpathy: This year during the CTM there was a week long MusicMakers Hacklab. Who could take part in it and what was the main focus of this open lab?
Peter Kirn: For the Hacklab, this year as last year we held an open call. My co-facilitator Darsha Hewitt and I then selected a group of under two dozen artists whom we felt represented a diversity of interests and skills and an uncommon desire to collaborate. With dozens more applicants, that meant writing rejections to some very capable people; we had some incredible applicants.
Our focus really was collaboration. We wanted people to discover new ways of expanding their practice, to encounter some new skills and approaches from their colleagues. And we found artists who were passionate about that kind of exchange, not only from a technical standpoint but a creative one.
CE: How the work looked like during this week? The participants had also an opportunity to work with Andrey Smirnov, former director of the Moscow Theremin Centre - how did it influence on the young developers?
PK: The relationship with Andrey Smirnov and CTM's Generation Z exhibition were fascinating. From Moscow to Mexico City, we found our participants really drew inspiration from what Andrey and the exhibits had to offer. On paper, I had imagined this would happen, describing a hacker scene today that has resonance with the experimental sound design, optical sound, noise, and gestural work of the early Russian avant-garde. But then it was our artists who made it happen. Andrey is an incredible individual, a walking storehouse for information who's a talented engineer and teacher, too. He walked us all through the exhibition, then got us working with an ingenious variation of Theremin's sensing circuit he has designed. In the end, we saw a variety of projects that responded to these stimuli in different ways, from their approach to gesture and inter-media work to projects that sampled historical sounds from the exhibition.
CE: What kind of solutions were used by the hackers and which did you find the most interesting and boundaries breaking?
PK: There was something novel in each project. We made a project involving mobile phones that got the whole crowd involved - that code is now open sourced. We had an electro duo working with a dancer and trying sensors from the Makey Makey. There was a stunning, new live collaboration involving optical sensors and flashing lights and raucous noise that brought the house down. And these collaborations kept happening on-the-spot - someone from outside the lab jumped in and added projection mapping to a beautiful lattice of handmade oscillators.
CE: So far hackatons used to be more like specified geeks societies meetings. This year's the main program of Transmediale festival also consisted Art Hack Day exhibition. What position do you think the coding and DIY takes on the art scene?
Right, the hackathon originated as something engineers self-organized; that's even the origin of the term. Now, it's something different - it's more that these skills are part of the basic literacy of many fields. It may not be that you become an overnight master of code or electronics, but getting intimate with these skills is part of what you want to do as an artist, because it's part of the medium.
The Art Hack Day exhibition was a great counterpart to what we were doing, and some of our participants actually got involved in helping with those exhibition pieces.
But I should be clear that I don't think everything has to be an all-night hacking session. For us, this was more like an intensive exchange of ideas, a chance to quickly incubate prototypes for performance pieces. And I wanted to then push everyone to perform. After six days of work, people were able to do that - they really did get up in front of a big audience and sweat this out and make this stuff work live, which was tremendously exciting and a great test. (And, remarkably, everything really did work.)
We also had a series of lectures in which the public was able to engage people mixing art and engineering work, from the private sector (Native Instruments' lead designers on Maschine and Traktor DJ arrived), to artists exhibiting at CTM who had spent months, not days, building their performances. Actually, that's a great example: Robert Henke spent many, many months writing custom software for his Lumiere performance. But he, too, had to take a 'hacklab'-style mentality to making the piece work, because renting the lasers he uses is so expensive. So part of being an artist is being able to maintain your creative voice, but wrestle with these intensive situations, to make the technology work for you.
HAU2 stage after the MusicMakers Hacklab showcase
Assuming shortly this year’s edition of transmediale and CTM we can say that it challenged with the right questions and that was an offer that no one who want to survive in a post-digital culture should not refuse. Therefore Afterglow Transmediale and CTM Dis Continuity edition with its future-facing topics once again proved that it’s the most interrogative platforms than most of the of the other big media art festivals around the world.