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Toward Interactive Computer Systems Based on Eye-tracking Technology Modernizing Didactics of Visual Art Perception

Abstract

 

In the paper, we outline the problem of application of eye-tracking technology for creation interactive computer systems enabling us to modernize didactics of visual art perception. Different aspects constituting the theoretical rudiments of such systems are characterized on the basis of the literature.

 

1. Introduction



Four eras of eye-tracking research can be distinguished by the emergence of interactive applications. In [28], Rayner gives the characteristics of first three eras. The first era (ca. 1879–1920) is defined by the discovery of many basic eye movement facts, including saccadic suppression, saccade latency, and the size of the perceptual span. The second era (ca. 1930–1958) is characterized by a more applied research focus related to the behaviorist movement in experimental psychology. The third era (ca. 1970–1998) is determined by improvements in eye movement recording systems facilitating increasingly accurate and easily obtained measurements. According to Duchowski [6], eye-tracking research is entering its fourth era. This era can be distinguished by the emergence of interactive applications. In general, varied eye-tracking applications, used contemporarily, can be divided into two main groups, diagnostic or interactive, according to the system analysis. An excellent survey of eye tracking applications in reading and other information processing tasks (scene perception, visual search, natural tasks, auditory language processing, etc.) is given in [28] and [29]. In our research, we are interested especially in a scene perception task. No apparent strategies for scene viewing have been easily discerned [6]. Contrary to reading, there appears to be no canonical scanpath for particular objects [18]. There may be context differences at play. Kroll [19] states that while there may be similarities between reading and scene viewing tasks, the tasks are very different.


Henderson and Hollingworth [11] discerned at least three important reasons to understand eye movements in scene viewing: 


 eye movements are critical for the efficient and timely acquisition of visual information during complex visual-cognitive tasks,



• how we acquire, represent, and store information about the visual environment is a critical question in the study of perception and cognition, 



• eye movement data provide an unobtrusive, online measure of visual and cognitive information processing.



 

A part of scene perception studies, particularly interesting, is related to perception of art. Fixation positions are found to be highly regular and related to the information in the pictures [11]. Data coming from such analyses provide the evidence that eye movement patterns during complex scene perception are related to the information in the scene, and hence, to perceptual and cognitive processing of the scene.



2. Eye tracking as the method examining visual art perception

 

Our eyes can be used as a rich source of information about us. Eyes are reported to be “windows to the soul”. Surely, they are windows to the mind. The connection between eye movements and thoughts is one of the important parts of a number of major research areas. Some of them are listed in [31]:



 

• In psychology and the cognitive sciences, eye-movement is studied to help analyzing the cognitive processes in a variety of task domains, among others, reading, arithmetic, and word problems.



• In neurobiology and vision research, attention is focused on the underlying mechanisms of eye movements as well as solid foundations for understanding fundamental characteristics of human visual processing.



• In human-computer interaction, eye movement is studied to better understand interface use and to develop successful eye-driven user interfaces.



Shortly speaking, the eye-movement analysis becomes very popular in many research fields. Eye-movements deliver important guides to human behavior, for example, which information is used in problem solving and when it is used, how much time people is needed to process given information, when previously encoded information is forgotten and reviewed [31]. It is worth noting that, in many applications, eye-movement data are collected non-invasively. A data collection process does not disturb the task performance. Eye-movement data can be supplemented with other kinds of data, for example, verbal.



The process of collecting eye-movement data is not a simple task. On the one hand, eye-movements are very flexible and informative, and hence, they are an excellent source of data for many studies and applications. On the other hand, gathering eye-movement data is very time-consuming, and the data are difficult to analyze. Complex experiments can deliver enormous sets of eye-movement data. Moreover, they include a great deal of noise due to human and equipment variability. For these reasons, there is a need to use computer tools in the eye-movement analysis. Such tools use a new class of algorithms that analyze eye movements using a rigorous form of protocol analysis called tracing. Tracing is the process of mapping observed action protocols to the sequential predictions of a cognitive process model. Tracing enables us to analyze data in many contexts, for example, in the cognitive sciences, tracing supports prototyping and evaluating models of visual attention using large sets of eye movement protocols.



Eye-tracking is a technique for measuring eye movements enabling us to know both where a person is looking at any given time and the sequence in which their eyes are shifting from one location to another. A short description of eye-tracking technology is presented, among others, in [26]. Here, we remind only the most important facts. Many different devices have been used to track eye movements, for example, electrodes mounted on the skin around the eye, large contact lenses covering the cornea and sclera. Such devices were quite invasive. Unlike mentioned devices, most modern eye-tracking systems use video images of the eye to determine where a person is looking, i.e., the so-called “point-of-regard”. Most commercial eye-tracking systems available today measure point-of-regard by the “corneal-reflection/pupil-centre” method [7]. They usually consist of a standard desktop computer with an infrared camera mounted below or next to a display monitor, with image processing software to locate and identify the features of the eye used for tracking. The software identifies the centre of the pupil and the location of the corneal reflection. Next, the vector between them is measured, and, with further trigonometric calculations, point-of-regard is found. Video-based eye trackers need to be fine-tuned to the examined person (its eye-movement). It is done by the so-called calibration process.



What a person is looking at is assumed to indicate the thought “on top of the stack” of cognitive processes [16]. Eye-movement recordings can deliver a dynamic trace of where a person’s attention is being directed in relation to a visual display. Additionally, measuring moments when the eyes are relatively stationary gives information about the amount of processing being applied to objects at the point-of-regard. Eye-movement recordings enable the HCI researcher to define “areas of interest” over certain parts of interface under evaluation.



In the eye-tracking analysis, two measures play a very important role. They are fixations and saccades. Fixations are determined by moments when the eyes are relatively stationary. Saccades are quick eye movements occurring between fixations. In some applications, pupil size and blink rate are also studied. Fixations and saccades are the basis for calculation of other metrics, for example, used in “gaze” and “scanpath” measurements. A scanpath describes a complete saccade-fixate-saccade sequence.

BOLESŁAW JASKUŁA, 

KRZYSZTOF PANCERZ

4. TOWARD INTERACTIVE COMPUTER SYSTEMS BASED ON EYE-TRACKING TECHNOLOGY MODERNIZING DIDATICS OF VISUAL ART PERCEPTION

 

​

1. Abstract

​2. Introduction

​3. Eye tracking as the method examining visual art perception

4. From a layman to a connoisseur 

of art

5. Conclusions



 

4. Toward Interactive Computer Systems Based on Eye-tracking Technology Modernizing Didactics of Visual Art Perception

BOLESŁAW JASKUŁA, KRZYSZTOF PANCERZ 

Bibliographic description to this article:​​

4. Toward Interactive Computer Systems Based on Eye-tracking Technology Modernizing Didactics of Visual Art Perception /B. Jaskuła, K. Pancerz.  CyberEmpathy: Visual Communication and New Media in Art, Science, Humanities, Design and Technology ISSUE 1 /2012. Cybersky. ISSN 2299-906X. Kokazone. Mode of access: Internet via World Wide Web. URL: http://www.cyberempathy.com/#!issue1article5/cu80

Researches on the changes of art perception done in Institute of Biomedical Informatics, University of Information Technology and Management Rzeszów, Poland

Scientific team:



Prof. Andrzej Głowacki;
Dr Bolesław Jaskuła;

Dr Krzysztof Pancerz;
Mgr Marika Wata;

Fig. 1. Elements of eye-tracking analysis.

 

In [37], Zics taken heed of two still significant and relevant claims concerning the relationship between attention and eye movements. Both of them indicate an importance of the eye in processing information and give significance to the underlying voluntary processes of the mind as the control mechanism of attention or imagination.



The first claim comes from Hermann von Helmholtz. He stated that the eye’s optical characteristics and information gathering is rather poor. Therefore, vision is only possible with some form of unconscious inference that makes sense of the information based on prior experiences of the world [9]. Studying the relationship between eye movements and visual attention, Von Helmholtz discovered the phenomena of “covert attention”, which explained that visual attention is not always where eye fixation is directed to. One can attend to stimuli without shifting visual focus. The second claim comes from William James. He provided an explanation of a different aspect of visual experience. He claims that attention and imagination are directly related. When attention does not regulate one’s sense organs it consists in imagining the things or actions that one is attending to, or looking for [13].



• In the analysis of eye-movements, the physiological capacities of the eye play an important role [37]. The size of the visual field is limited. It can be divided into:

 

• “parafoveal vision”, between 2 and 10 degrees off centre, responsible for low-resolution compressed information,



• “peripheral field”, more than 10 degrees off centre.

 

The visual field cannot be processed from one single fixation (lasting between 180 and 275 ms), as a result of the limited acuity of the retina. Therefore, rapid eye movements (saccades) are necessary to bring the retinal image of an object of interest to lie on the fovea (lasting between 10ms and 100ms). Attention initially assigns a target before saccade eye movements happen. During saccades, vision is dormant and new information is acquired only during fixation [12].



Zics in [37], takes notice that although there is a long history of research on the relationship between eye movement and aesthetic experience, the methods applied often reduce the viewer’s act to a mechanistic agency and, as such, makes the aesthetic claims of such work questionable. She critically assessed this fact and quoted some examples showing that psychological accounts have subsequently been popular in the study of eye movement research, among others, Alfred L. Yarbus who used a scanpath (a graph of saccades and fixations) and the visual recording of eye movements (fixations and saccades) to study complex scenes to identify mainly task-dependent patterns of fixations [35] and Daniel Berlyne who used a concept of “diversive-specific” behavioral patterns of the viewer [1]. According to Zics, it is argued that real-time dynamic processes allow a meaningful exploitation of eye movement for particular aesthetic production.



In [14], Josephson and Holmes taken heed of the significance of scanpath theory. Noton and Stark’s scanpath theory [24] predicts that a subject scans a new stimulus during the first exposure and stores the sequence of fixations in memory as a spatial model, so that a scanpath is established. When the subject is reexposed to the stimulus, the first few eye movements tend to follow the same scanpath established during the initial viewing of the stimulus, which facilitates stimulus recognition. Research also indicates that when a subject is presented with a blank screen and told to visualize a previously seen figure, the scanpath is similar to when he or she viewed the figure [32]. Noton and Stark claimed that the internal representation of a pattern in memory is a network of features and attention shifts, with a habitually preferred path through the network, corresponding to the scanpath. During recognition, this network is matched with the pattern, directing the eye or internal attention from feature to feature of the pattern [24].



In [30], Saarinen, Laine-Hernandez and Saarelma taken heed of the influence of image content levels and looking type on eye movements. Visual perception is based on the collaboration between the eyes and the brain. Eyes collect visual stimuli from a scene and the brain forms visual percepts and interprets eye movements. During observations of visual scenes, the gaze shifts from place to place with rapid voluntary eye movements (saccades) and vision collects information with static fixations, which occur between saccades. The most interesting areas of the scene are observed first and then the gaze goes through the same areas again. Hence, the least interesting areas are not observed at all and the most interesting areas get the attention over and over again [35]. According to Kahneman [17], eye movements can be classified into three categories with respect to viewing situation: spontaneous looking (free viewing of a visual scene), task-relevant looking (viewing with a certain task in mind), and orientation of thought looking (a person is concentrated on something else than the visual scene). Visual content consists of syntactic and semantic levels. Syntactic levels define the visual elements and are in close relation to visual perception. Semantic levels are concentrated on visual concepts and they define the meanings of the visual elements and of their arrangements. Factors that influence observation at the syntactic level include contrast, size, shape, color, and

movement. Interesting semantic level elements include different human and animal shapes, as well as figures that do not fit in the picture.



4. From a layman to a connoisseur of art





The eyes can be trained to seek out aesthetic qualities of visual compositions and that this aspect of formal art training can directly influence a trained viewer's perceptual analysis and appreciation of visual compositions [24]. In [15], Jung claimed that in general, the significance and beauty of art are only apparent to those who can see and are trained in viewing. According to this claim, different questions on the relationship between training and the perception of art can be posed [24]. For example, how does formal art training influence perception? Does such art training result in changes in how visual compositions are scanned and what type of information is processed during perceptual analysis? How does the scanned information contribute to the formation of aesthetic judgments? The use of eye-movement recording as a method of studying the role that the eyes play in analyzing and interpreting visual compositions is one of research topics. Buswell [5] and Brandt [4] indicated important differences in eye-fixation patterns between art-trained and untrained viewers. A number of researches tried to quantify the nature of these differences, for example, Yarbus [35], Molnar [22], Locher and Nodine [20], [21].

Fig. 2. Comparison on scanpaths: (a) expert – connoisseur,

(b) expert – teacher of art, (c) novice - student

Picture perception in artists and laymen has been compared in several studies on the assumption that artists view the world differently from others, for example, Putko found that artists employed different cognitive interpretations of 16 well-known paintings [27], Nodine, Locher, and Krupinski found that artistically untrained viewers tended to spend more time viewing individual objects than relationships among elements in paintings [24]. Mentioned authors used descriptive eye-movement data. Other authors have examined different eye-fixation patterns in artists and non-artists viewing pictures, for example, Antes and Kristjanson found that eye-movement parameters alone could differentiate artists from non-artists by fixation densities on less important aspects of paintings [1], Zangemeister, Sherman and Stark found that artists and sophisticated viewers used a more global scanning strategy than artistically untrained participants when viewing abstract pictures [36]. 

In [24], Nodine, Locher, and Krupinski concluded that compositional design influences how trained viewers look at paintings by supplementing the viewer's perceptual strategy in guiding attention to structural relationships among pictorial elements that express narrative themes. An individual's aesthetic judgments are based on the perceived structure among pictorial elements (lines, shapes, colors, surfaces) and the interpreted narrative theme.





4. The characteristics of didactic computer systems based on eye-tracking technology



The eye-tracking system constitutes one of the main parts of didactic interactive computer systems. A principle of operation is based on the optical measurement. The infrared rays come from the system to eyes for tracing the eye-movements. Next, the infrared rays are reflected to the system from eyes and the data of eye-movements are recorded. The eyes are controlled by human brain where cognitive processes are produced. 

The eye-movement data can be recorded using two most common formats such as Heat Map and Sequenced Gazing with circle of concentration. In case of Heat Map, the track of eye is recorded as illumination and intensity of infrared light rays. In case of Sequenced Gazing, the eye tracks are recorded as numbered circles with their areas indicating the time duration of eye’s gazing in those areas, respectively. The measurement of eye-movements is now common in many diverse areas of cognitive psychology. In general, the measurements consider each eye movement event independently. However, the pattern of inspection can only be revealed by considering a sequence of successive fixations. These patterns are sometimes referred to as scanpaths or scan patterns [10]. Functioning of the module of didactic correction is based on real-time supervision of deviations of scanpaths of a learning person from pattern scanpaths (artist-expert’s scanpaths of image analysis). Several different basic methods for comparing scanpaths are reviewed in [33]. The main criteria for evaluating methods for comparing scanpaths take into consideration whether they appropriately capture the degree of similarity between different scanpaths and the ease of testing this statistically.

Figure 3. A system structure [1]



 

​5. Conclusions



Interactive computer systems based on eye-tracking technology are only the first step towards modernizing the means supporting didactics of visual art perception. Conducted research indicates functional and topographical differences between two groups, artists and non-artists, during the performances of visual perception and imagery of paintings were presented by means of EEG (Electroencephalography) phase synchrony analysis (cf. [1]). EEG measures voltage fluctuations resulting from ionic current flows within the neurons of the brain [23]. The analysis of phase synchrony from EEG signals yields new information about the dynamical co-operation between neuronal assemblies during the cognition of visual art. Therefore, it is necessary to equip interactive computer systems with additional correction loops, which functionality is based on analysis of the EEG biosignals. Combining eye-tracking and EEG is one of the most fascinating and challenging problems (cf. [7]). Scientists are dealing with this problem to close the gap between the psychological mental processes leading to the sensations we experience in everyday life and their underlying physiological biochemical processes. They are trying to understand perception, the process by which our brain makes sense out of the signals coming from our senses. Eye-tracking alone is not sufficient because provides only psychophysical data. It provides valuable information about the gaze location, but does not provide any information about neuronal activity. On the other hand, EEG, measuring neuronal activity in humans, does not directly provide information about the gaze position. For this reason, projects combining EEG and eye-tracking into one common setup have been started by scientists. 



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